This example, made with GDevelop, shows how Boids properties impact on their behavior.

The assets come from the Shikashi's Fantasy Icons Pack by Matt Firth.

It uses a Boids Movement extension made with planktonfun.itch.io that follows the separation, alignment, cohesion principles.

Open this game with GDevelop online editor

StatusPrototype
PlatformsHTML5
AuthorD8H
Made withGDevelop
Code licenseMIT License

Comments

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Hey D8H, sorry to bother. Long story short I am doing the learning project where I practice making game feature, mechanics and AI stuff for each scene. So now I'm trying to work with boids extension, don't know if you could give this idiot some tips on how this work since you are one of the two who create this extension

 Because the "fishes" kinda behave weird for me. One of the main problem is it love hugging the wall rather than go around it or turn around