Liquid Demo
This is a game example to show how to use a Marching Squares and Physics extensions to make liquids effects with GDevelop. The source can be found directly in GDevelop in the examples list.
It uses a Marching Squares extension that allows to do operations on scalar fields without math or coding knowledge.
The Scalar Field Painter library is open-source.
The assets come from https://pixelfrog-assets.itch.io/
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