This is a example to show how to configure the initial jump speed for a targeted jump height with the Platformer Trajectory extension of GDevelop.

Open this demo with GDevelop online editor



StatusPrototype
CategoryOther
PlatformsHTML5
AuthorD8H
Made withGDevelop
Code licenseMIT License

Comments

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Hey D8H,

This is honestly super helpful while designing levels and scenes, but I can't seem to find "Advanced Jump" extension in GDevelop5, I'd love to see the project file for this example as it will help a lot with my next project, is it possible if you upload the project file for this example?

I'd like to introduce my self to you, My name is Khaled, I'm the one behind Coriander Games and I created Miko Adventures Puffball using GDevelop, a couple of days ago I saw your examples and I was blown away by your talent, especially the example where you created water, that one was so amazing!

I'd like to get in touch with you more as I have several questions to ask you and I'd like to get to know you better, but I can't seem to find any contact information like an email, discord or anything so I'd really appreciate it if you have a way of contacting you or if you'd like you could send me an email here: contactcoriandergames@gmail.com

Or on discord:
CorianderGames#3983

I also have my own server if you'd like to join, not very active on it but I'd be happy to have you on board for sure: https://discord.gg/QDECmf3

Hope we talk soon, and please never stop making great examples like these : )

Khaled,

(+1)

Hello Khaled,

I watched some videos of your game, it looks really nice. I would be very interested to talk with you.

The extension update is not yet reviewed, but the project example is attached to this PR: https://github.com/GDevelopApp/GDevelop-extensions/pull/334

It won’t be as precise as in this build because it uses a feature that will come with GDevelop 5.0.125 https://github.com/4ian/GDevelop/pull/3417

I will say hello on Discord.

Hi D8H sorry to bother you here for  little help.

I've tried your Quick Impulse Xpansion 

Just one thing: in the path painter behavior, you' re using the mouse left click as input to start drawing.

If its not asking much can you convert it to a keyboard press like the real game pretty please? it woud be wonderful.


Judahel